Tuesday, June 26, 2012

Write Club -- Prodigies


Hey y'all.  It turns out that my dad's cell phone acts as a hotspot, so I can do some writing on here even though home internet isn't set up yet.  Dad's cell phone, naturally being with him, isn't around all the time, but I can just write up blogs from my personal laptop (no internet there anyway -- too distracting for a writer) and then post them using the laptop.

So I was thinking about things lately, and I realized that there are no writer prodigies.  A prodigy is someone who is naturally gifted to be good at doing a certain activity.  For example, there are study prodigies who are good at learning, music prodigies, repair prodigies, and so on and so forth.  But there are never any writer prodigies.  Beethoven wrote a symphony when he was three, but no three year old of any sort can write a novel of any great significance.  Oh sure, they might get away with one of those odd little Beginning Readers books with ten words per page and a vast illustration (of course done by somebody else) but that is only on the whims of older people who happen to look at what the child is doing and thinks it's adorable.  Not big sellers or important novels.


Friday, June 15, 2012

Mega Man Music -- Mega Man and Bass

Hey y'all.  Sorry this blog is late, but I'm still in the midst of getting internet for my apartment.

I really like Mega Man music.  Can't you tell?  I suppose this means I'll have to give Mega Man and Bass's soundtrack a review.  Heck, why not? 

So Mega Man and Bass is basically the hardest Mega Man game there is, yes?  Yes.  It feels almost like an apology for Mega Man 8.  MM8, while a decent enough game, had its problems.  It was comparatively easy, all the songs sounded like fashion shows or fitness videos, the robot masters called out their moves, and its color combinations could make your eyes explode.

MM&B uses a MM8 engine but erases all of these problems, generally by making the game dang hard.  Burner Man is especially wrathful, and is the bane of many gamers to date.  Even with his weakness, he's still dang hard.  One of the castle levels involves the player fighting a boss while jumping from tiny platform to tiny platform, and sometimes the entire screen goes white while you're playing.  Yeah.  No joke.  But at least you can play as Bass.  He's got a double jump, and that will save your life at times.

Wednesday, May 9, 2012

Nitpickery: The Avengers

Hey y'all.  Guess what?  I actually saw a movie on the day it came out.  I never do that.  I'm usually that pretend to wait for the dollar theater but end up forgetting about it until it comes on Netflix sort of person.  And I'm a cheapskate.  But it was my birthday, so I wanted to go see a movie.

I had a really good birthday, actually.  I got free fancy tea, put in an application for a new job, and had one of those "baconator" sandwiches from Wendy's.  Yummers.  Oh wait, I forgot, I have leftover cake.  Be right back!

...

Okay, cake acquired.  Movie review time.


Thursday, May 3, 2012

Katamari Damacy New Ideas

Hey y'all.  Hm.  I was just watching a bunch of let's plays on youtube of Katamari games.  It turns out there's a crap ton of them.  I've watched Katamari Damacy (the only one I've actually played), We Love Katamari, and Katamari Forever.  The first is excellent, and the second brings in a lot of originality -- though the second one lost points with me because it made it look like humans actually like it when the Prince rolls a katamari.  If you're being rolled up into a ball and turned into a star, I doubt you'd like it.  Then the second game makes up those lost points by its ending credits sequence.

The general plot of the game is that the King of all Cosmos has gotten like...drunk or something, and has accidentally destroyed all the stars in the sky and also the moon.  His teeny tiny son, the Prince of all Cosmos, has to go roll up all the Earth items he can to make new stars.  Basically all the games go on this model, though the cause of the loss of stars varies somewhat per game.   The point of all the games is to create more stars and planets out of random stuff on Earth.

These are great games.  You'd be surprised, but it is.  What with gathering up a bunch of random objects (mainly weird Japanese stuff), the King's random and derogatory quotes, ridiculous music, and the ability to roll up people, cars, and even buildings and giant squid as you get bigger, this game can be ridiculously addictive.

But the problem with the game is, it's pretty simple.  Even fans of the game have to admit that it's pretty repetitive, and if you have one of the better games, there's usually no need  to get another unless you're really obsessed.  So that's why Katamari needs some new ideas!


Tuesday, May 1, 2012

How to Doom your Sequel 2: Dark Seed

Hey y'all.  I didn't think this was going to be a continuing thing, but I've been watching let's plays of the Dark Seed games, and it's like the developers of their second game really didn't want their sequel to work out.  It's like they did almost everything possible to make sure the game was weird and you hated the main character.  Normally I'm not a horror fan, as most horror these days is all gore and no scare.  However, the Dark Seed games are so cheesy hilarious, I figured I might check them out.

The first game was actually pretty decent.  It centers around professional writer Mike Dawson, who has just bought a really creepy house, for some inexplicable reason.  His first night there, he dreams that an alien baby has been implanted in his head.  From the headaches Mike experiences every morning, you figure the dream was real.  This is a horror game, after all.

So Mike has to do several things and claim several seemingly insignificant items to enter the dark world, a place more or less parallel to the normal world, only creepier and nastier.  From here, he has to find a way to stop the ancients, an alien race, from using the baby in his head to take over both worlds -- because apparently, while creepy, the normal darkworlders are just....well, normal.  One of them, a disembodied head, is the person who sends Mike dreams every night and helps him win the game.

There are several problems with this game.  First of all, it is very, very difficult.  Without a walkthrough, you will find yourself dying several times.  And because you don't pick up a specific object, or don't complete a task fast enough, you can easily get yourself into an unwinnable state without even realizing it.  Also, every time you die, the game forces you to go back to the beginning, including watching the scene of Mike getting a baby implanted in his head again.  Save early, save often.

But overall the game itself was pretty good.  Not the best thing in the world, but it was a great start to a potentially rewarding franchise.  If the second game hadn't happened, anyway.


Friday, April 27, 2012

Video Game Influence

Hey y'all.  So I was watching a video by Peanut Butter Gamer on Youtube, and in this video, "I Dream of Dreamcast Part 2", he makes a joke about a video game influencing him to go paint graffiti.  That got me thinking.  How much do video games actually influence people?  There are so many opinions floating around that it's really hard to pin down something that's actually concrete and scientific.  I mean, how exactly would Mythbusters tackle an idea like this?


I took a personality test recently, and apparently I'm an INTP, which means that I see logical inconsistencies faster than most, and I like to think.  No real surprises there.  So, due to this nature, I want to create a scientific means for deciding whether or not video games can influence people.


Tuesday, April 24, 2012

Write Club -- How to Doom a Sequel

Hey y'all.  So I was thinking about it, and there are things that moviemakers do either by accident or by well-intentioned mistake.  It generally doesn't happen as often with books, particularly considering that it takes so long to write a book and publishers seem to care a whole lot more than producers whether or not their product is good.  Considering that movie makers can get away with a lot dumber choices and still make money...well, yeah.

Maybe this is just a personal vendetta from a writer type, but it seems to me that movie people should be punished by lower sales when they make dumb stuff.  Unfortunately, even things like "Jack and Jill" and "Zookeeper" seem to make a crap ton of money, probably because people are bored and movies are there.  Fortunately, making fun of bad movies is entertaining.  A win-win situation, I guess.

Anyway, I just want to illustrate a few things that illustrate what can make a sequel turn bad.  Everybody's aware of sequelitis, where a sequel just doesn't measure up.  Sometimes it's just a matter of not being quite as good, but still being well-made and watchable.  Other times....well, not so much.