Showing posts with label katamari damacy. Show all posts
Showing posts with label katamari damacy. Show all posts

Thursday, May 3, 2012

Katamari Damacy New Ideas

Hey y'all.  Hm.  I was just watching a bunch of let's plays on youtube of Katamari games.  It turns out there's a crap ton of them.  I've watched Katamari Damacy (the only one I've actually played), We Love Katamari, and Katamari Forever.  The first is excellent, and the second brings in a lot of originality -- though the second one lost points with me because it made it look like humans actually like it when the Prince rolls a katamari.  If you're being rolled up into a ball and turned into a star, I doubt you'd like it.  Then the second game makes up those lost points by its ending credits sequence.

The general plot of the game is that the King of all Cosmos has gotten like...drunk or something, and has accidentally destroyed all the stars in the sky and also the moon.  His teeny tiny son, the Prince of all Cosmos, has to go roll up all the Earth items he can to make new stars.  Basically all the games go on this model, though the cause of the loss of stars varies somewhat per game.   The point of all the games is to create more stars and planets out of random stuff on Earth.

These are great games.  You'd be surprised, but it is.  What with gathering up a bunch of random objects (mainly weird Japanese stuff), the King's random and derogatory quotes, ridiculous music, and the ability to roll up people, cars, and even buildings and giant squid as you get bigger, this game can be ridiculously addictive.

But the problem with the game is, it's pretty simple.  Even fans of the game have to admit that it's pretty repetitive, and if you have one of the better games, there's usually no need  to get another unless you're really obsessed.  So that's why Katamari needs some new ideas!